#DVLG009-NW-CHPT1:01 Chapter I is released!


It is time. Chapter I just appeared in your reality.

Thank you for your patience on this one, I hope you will like the results. Either way, drop a feedback, it is appreciated. If you encounter any bugs, please let me know.

  • Chapter I contains 23 action scenes to complete, and over a hundred scenes altogether
  • Tutorial has been expanded with new functionality
  • There are Achievements, you can get 6 of them in Chapter I
  • Settings has been improved with a Controls section for a quick reminder on keys
  • A Gallery is added to revisit Kairi and Hana whenever you miss them
  • A Replay Scenes is added, in case you need the pump before Chapter II arrives
  • Can you find the Secret Scene?

Files

lockdown-windows-amd64.zip 112 MB
Apr 20, 2024
lockdown-macos.zip 114 MB
Apr 20, 2024
lockdown-linux-amd64.zip 112 MB
Apr 20, 2024

Get Lockdown

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Been looking forward to this for ages.

I hope it worth the waiting, as always, your feedback is appreciated!

I'm currently part way through chapter 1 - major notes so far

The art is good, but the AI generated voices are hurting more than helping. I think you'd be better served switching to text only; and keep the option open to, if you manage to make some money off of the game, hire some actual voice actors.

I'd also personally add some information about the behavior of the different types of anomaly so players can strategize around their behavior: I've found one of the better ways to clear levels is to set up traps and separate the balls, but without knowing what each type of anomaly is going to do it's difficult to predict and plan for their movement.

(1 edit)

This was a deliberate choice at my, but I see your point. I myself like Kairi’s voice, and listened to Hana so many times to get the most out of it she sounds like a friend as well 😂 but yeah, I guess you have a fair point, my only excuse is you can separately lower the speech volume to zero at settings, I suggest you to do it if the voice annoys you.

About the power drainers, the idea was to figure out the strategy as you go along. There are a handful of them, and some setups need different approach - spent a couple of hours beating all levels myself, there are some really nasty ones I admit :) They don’t have a complex pattern, and I hate the yellow the most.

Thanks for the feedback, appreciated!

So my complaint isn't that I dislike the voices - you did a really good job fine tuning what each character sounds like.

The issue is that AI voice generation is really bad at actual line delivery. The way they speak doesn't really sound like an actual person; they have a very start and stop delivery as if they had to double check the script mid-sentence; resulting in a brief pause.

AI voice generators also lack the ability to project emotion properly. It was especially noticeable for me when I got to the first erotic scene and Kairi's reaction is identical to how she would address anything else; no shock, confusion, or embarrassment over what the other version of her is doing.

That's the point when I backed out of the level to turn the voice volume off, since it was hurting my immersion.

That is a perfectly valid concern, thanks. Will think about it.

Added a headsup that gives a hint on the new enemy type in the patch release, thanks for the suggestion!

Glad the feedback was useful.

So, I've been stuck on the same level for about a week now and I'm noticing another thing that might be helpful - I'm not sure if the dialogue choice for an upgrade actually has a mechanical effect right now, but if it does being able to change which of them you have would be nice - unless it's possible to do that by replaying the stage where you choose one?

Just noticing that the longer thread upgrade doesn't help as much as it sounds like it would and wishing I'd made a different pick.

(2 edits)

The upgrade is not immediate, it triggers later a bit, the thread gets +50% and it is noticable. Which level are you on? A week sounds too hard, maybe I was simply lucky with a playtest, I can look into it in case it needs a bit of nerfing.

Plan is to make those choices permanent though, thats a bit evil, the original idea is to add a New Game Plus when everything is done, where you can add more or different upgrades make it easier to finish with different dialog choices. Also thought about a gui where you can turn them on and off, but it is not yet completed. Adding a gui and a way to “rearrange skill points” is also an interesting idea though, a good choice for a specific level can help a lot.